PiStage 1.3.0
Build 20190808
- New: UE4.22.3 support.
- New: Real-time Ray Tracing.
- New: GeoLink allows you to deform or even edit meshes and see the results in PiView in real-time.
- New: Rect Light emits light from a rectangular plane to mimic area lighting.
- New: Global project setting includes “Near Clip Plane” and “Rendering Settings” which apply to the current project.
- You can set the initial resolution of PiView.
- In PiManager, you can use the Name Filter to filter the assets by their names.
- PiRender now supports the Maya camera sequencer. The output image sequence can be rendered by the camera shot as arranged in the camera sequencer.
- Supports Maya Scene Time Warp.
- In the Actor List, the checkbox in the Sync header can be used to check or uncheck all the actors on the list.
- Naming check in PiCheck(previously Sanity Check Tool) was improved.
- Bug fixes:
- In PiRender, the Distance Falloff setting can be enabled when the output Scene Depth option is on.
- The bug "Failed to run ActorList: Internal C++ object (actorListQt) already deleted." was fixed.
- Adjust SkyLight BoundingBox.
- Fixed several Texture Tool issues.